Blender Reference Manual - HMD_Viewport testbuild¶
Welcome to the Blender Manual!
This is the manual for the 3D animation software from Blender.org.
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 - This site can be downloaded for offline use:
Download the full manual (zipped HTML files) - What’s New
 
Getting Started¶
Sections¶
- User Interface
 - An introduction to Blender’s window system, widgets and tools.
 
- Editors
 - Overview of the editors describing the interface and functionality of each one.
 
- Data System
 - Blender’s data management of scene data and the structure of blend-files.
 
- Modeling
 - The various supported geometry types, modeling tools, and modifiers.
 
- Painting & Sculpting
 - The 3D texture painting and sculpting modes.
 
- Rigging
 - Overview of armatures, pose mode and constraints.
 
- Animation
 - Keyframe animation, graph interpolation, drivers, and shape keys.
 
- Physics
 - Physics simulations, particle systems and dynamic paint.
 
- Compositing
 - Post-processing with the Compositor.
 
- Game Engine
 - Blender’s Game engine, including scripting, logic and physics.
 
- User Preferences
 - Blender’s settings.
 
- Advanced
 - Python scripting, how to write add-ons and a reference for command line arguments.
 
- Troubleshooting
 - Compatibility errors related to other software (graphics drivers, Python), how to write a bug report and recover data.
 
- Glossary
 - A list of terms and definitions used in Blender and this manual.
 
- Manual Index
 - A list of terms linked to the Glossary.
 
Get Involved¶
This manual is maintained largely by volunteers.
Please consider to join the effort and Contribute to this Manual.
| [1] | The White Room model by Jay Hardy. | 













