Scene Properties¶
Scene¶
- Camera
 - Used to select which camera is used as the active camera.
 
- Background
 Allows you to use a scene as a background, this is typically useful when you want to focus on animating the foreground for example, without background elements getting in the way.
This scene can have its own animation, physics-simulations etc, but you will have to select it from the Scene data-block menu, if you want to edit any of its contents.
Tip
This can also be used in combination with Linking to a Scene, where one blend-file contains the environment, which can be re-used in many places.
- Active Clip
 - Active movie clip for constraints and viewport drawing.
 
Units¶
- Length Presets
 - Common unit scales to use.
 - Length
 - None
 - Uses Blender Units.
 - Metric, Imperial
 - Standard unit of measurement for lengths.
 
- Angle
 Standard unit for angular measurement.
Degrees, Radians
Tip
When you are using Degrees, the radian value is also displayed in the tooltip.
- Unit Scale
 Scale factor to use when converting between Blender Units and Metric/Imperial.
Tip
Usually you will want to use the Length presets to change to scale factor, as this does not require looking up values to use for conversion.
- Separate Units
 - When Metric or Imperial display units as multiple multiple values, for example, “2.285m” will become “2m 28.5cm”.
 
| Full Name | Short Name(s) | Scale of a Meter | 
|---|---|---|
| thou | mil | 
0.0000254 | 
| inch | ", in | 
0.0254 | 
| foot, feet | ', ft | 
0.3048 | 
| yard | yd | 
0.9144 | 
| chain | ch | 
20.1168 | 
| furlong | fur | 
201.168 | 
| mile | mi, m | 
1609.344 | 
| Full Name | Short Name(s) | Scale of a Meter | 
|---|---|---|
| micrometer | um | 
0.000001 | 
| millimeter | mm | 
0.001 | 
| centimeter | cm | 
0.01 | 
| decimeter | dm | 
0.1 | 
| meter | m | 
1.0 | 
| dekameter | dam | 
10.0 | 
| hectometer | hm | 
100.0 | 
| kilometer | km | 
1000.0 | 
Keying Sets¶
See Keying Sets.
Color Management¶
Options to control how images appear on the screen.
For Color Management settings for more information.
Audio¶
Options to control global audio settings.
- Volume
 - Volume for the scene.
 - Update Animation Cache
 - Updates the audio animation cache. This is useful if you start noticing artifact in the audio.
 
Distance Model¶
- Distance Model
 - TODO.
 - Speed
 - Speed of the sound for the Doppler effect calculations.
 - Doppler
 - Pitch factor for Doppler effect calculation.
 
Format¶
- Channels
 - TODO.
 - Mix Rate
 - TODO.
 
Gravity¶
Options to control global gravity used for physic effects.
See the Physics Introduction for more information.
Rigid Body World¶
The Rigid Body World is a group of Rigid Body objects, which holds settings that apply to all rigid bodies in this simulation.
See Rigid Body World for more information.
Simplify¶
- Subdivision
 - Maximum number of Viewport/Render subdivisions to use for the Subdivision Modifier
 - Child Particles
 - Percentage of Child Particles to see in the Viewport/Render.
 - Use Camera Cull
 Automatically culls objects based on the camera frustum.
- Margin
 - Margin for the camera space culling.