Blender 2.79-branch Manual
  • Getting Started
  • User Interface
  • Editors
  • Data System
  • Modeling
    • Introduction
    • Meshes
    • Curves
      • Introduction
      • Structure
      • Primitives
      • Selecting
      • Editing
      • Properties
        • Introduction
        • Object Data
        • Geometry
      • Curve Display
    • Surfaces
    • Metaball
    • Text
    • Empties
    • Modifiers
  • Painting & Sculpting
  • Rigging
  • Animation
  • Physics
  • Render
  • Compositing
  • Game Engine
  • User Preferences
  • Advanced
  • Pipeline
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.79-branch Manual
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PropertiesΒΆ

  • Introduction
    • Attributes
  • Object Data
    • Shape
    • Path Animation
    • Active Spline
  • Geometry
    • Modification
    • Bevel
    • Taper
    • Examples
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