Screw Modifier¶
The Screw Modifier is similar to the Screw tool in the Tool Shelf in that it takes a profile object, a Mesh or a Curve, to create a helix-like shape.
The profile should be properly aligned to the cardinal direction of the object rather than to the screw axis.
Options¶
Screw Modifier.
- Axis
 The axis along which the helix will be built.
- Screw
 - The height of one helix iteration.
 
- Axis Object
 The name of an object to define the axis direction.
- Object Screw
 - Use the distance from the Axis Object to define the height of one helix iteration.
 
- Angle
 - Degrees for a single helix revolution.
 - Steps
 - Number of steps used for a single revolution displayed in the 3D View. Beware of setting this higher than Render Steps, which is the value used for rendering.
 - Render Steps
 - As above, but used during render time. Increase to improve quality.
 - Smooth Shading
 - Output faces with smooth shading rather than flat shading. The smooth/flat shading of the input geometry is not preserved.
 - Calc Order
 - Order of edges is calculated to avoid problems with normals and shading. Only needed for meshes, not curves.
 - Flip
 - Flip normals direction.
 - Iterations
 - Number of revolutions.
 - Stretch U/V
 - Stretch the UV coordinates from (0.0 to 1.0) when UVs are present.
 
