Speaker¶
Speaker Objects.
The speaker object is used to give sound in the 3D View. After adding the object the various settings can be changed in the properties editor.
Options¶
Sound¶
- Mute
 - Toggles whether or not the sound can be heard.
 - Volume
 - Adjust the loudness of the sound.
 - Pitch
 - Can be used to bend the pitch of the sound to be either deeper or higher.
 
Distance¶
Volume
- Minimum
 - Minimum volume, no matter how far the object is.
 - Maximum
 - Maximum volume, no matter how far the object is.
 - Attenuation
 - How strong the distance affects the volume.
 
Distance
- Maximum
 - Maximum distance for volume calculation.
 - Reference
 - Reference distance at which volume is 100%.
 
Cone¶
Angle
- Outer
 - Angle of the outer cone in degrees. Outside this cone the volume is the outer cone volume (see below). Between the inner and outer cone the volume is interpolated.
 - Inner
 - Angle of the inner cone in degrees. Inside the cone the volume is 100%.
 
Volume
- Outer
 - Volume outside the outer cone.