Adaptive Subdivision¶
Note
Implementation not finished yet, marked as an Experimental Feature Set
When using the Experimental Feature Set the Subdivision Surface Modifier gets changed to control the subdivision of a mesh at the time of rendering. For this, all the other settings are the same except the View and Render settings. These previously mentioned settings get removed/renamed and the following settings are added:
Subdivision Surface Modifier.
Preview
- Levels
 - The levels of subdivision to see in the 3D View, this works the same as the View setting on the original Subdivision Modifier.
 
Render
- Adaptive
 Use OpenSubdiv to give different subdivision levels to near and far objects automatically. This allows nearer object to get more subdivisions and far objects to get less.
- Dicing Rate
 When using Adaptive the Render Levels property gets changed to Dicing Rate, this property is used to multiply the scene dicing rate.
Subdivision Off/On, Dicing Rate: 1.0 - 0.3 - 0.05 (Monkeys look identical in viewport, no modifiers).
- Levels
 - The levels of subdivision to see in the final render, this works the same as the Render setting on the original Subdivision Modifier.
 
Known limitations¶
- Missing support for UV subdivision.
 - Creases do not match Blender creases currently.
 - Instanced are currently uninstanced, leading to increased memory usage. For those it is better to use non-adaptive subdivision still.
 - Multi-view renders can have some inconsistencies between views.
 - Editing displacement shaders while using True Displacement does not update the viewport.