Options¶
Reference
Mode:     Sculpt Mode
Panel:    
Overlay Panel¶
When enabled, the brush texture is shown in the viewport.
- View
 - The eye icon is used as a toggle to show or hide the given brush texture.
 - Alpha
 - You can change the amount of transparency used when showing the texture using the Alpha slider.
 - Stroke Overlay
 - The brush icon allows you to turn off the viewport overlay during strokes.
 
Options Panel¶
- Gravity
 - Factor
 - Setting the factor allows you to add gravity to your brush strokes, giving it a draping effect.
 - Orientation
 - Using another object, the gravity can be oriented to the set object’s local Z axis, changing the direction of the gravity.
 
- Threaded Sculpt
 - Takes advantage of multiple CPU processors to improve sculpting performance.
 - Fast Navigation
 - For multiresolution models, shows low resolution while navigating in the viewport.
 - Use Deform Only
 - Limits the activated modifiers on the active object to Deform Modifiers, and Multiresolution. Constructive modifiers (like Subdivision Surface, Mirror and other) get deactivated, because they could give inaccurate results.
 - Show Diffuse Color
 - Allows the active object to show its diffuse color when sculpting.
 - Unified Settings
 - Size
 - Forces the brush size to be shared across brushes.
 - Strength
 - Forces the brush strength to be shared across brushes.
 - Color
 - Not Used in Sculpt Mode.
 
- Show Brush
 - Shows the brush shape in the viewport.
 - Color (Add/Subtract)
 - Set the color of the brush ring when its particular effect is active.
 
Appearance Panel¶
- Show Brush
 - Shows the brush shape in the viewport.
 - Color (Add/Subtract)
 - Set the color of the brush ring when its particular effect is active.
 - Custom Icon
 - Append an image file to the active brush as an icon.